The hardeasy part.

Players expect every level to feel fresh and fair.

Bruegel’s Children’s Games: dozens of games played at once across a town square
Eighty games in one view — the bookkeeping no single player has.
Pieter Bruegel the Elder, Children’s Games, 1560.

The beautiful thing about word-meaning games—what sets them apart from letter tiles or trivia—is the near-infinity of puzzle configurations, almost as vast as the space of ideas. Players love this genre because it makes them feel smart. Their challenge is lateral, not mechanical: finding links between concepts.

That same infinity is what makes puzzles hard to create.