We generate thousands of unique puzzles—faster than in-house construction and with vocabulary broad enough that level 2,000 doesn’t feel like déjà vu of level 43. Players feel smart, respected, and fairly challenged.
We fit your mechanics and generate data for hundreds or thousands of unique levels—clean, non-repeating, unambiguous, and difficulty-calibrated. Players get vocabulary worth playing: not just ice cream flavors and vacation themes, but murder, mayhem, liberty, and solace.
Handcrafting doesn’t scale—each new level takes longer than the last because you can’t repeat yourself. A thousand non-repeating levels requires the graph and algorithms behind them. That’s our side.
Puzzle formats and examples →For studios with their own content pipeline: 400,000 validated English words ranked by familiarity, ~40M weighted associations, definitions, short clues, content filters, word families, and usage examples. Delivered in whatever format your game engine requires.
Use the rankings and relationships to generate your own puzzles, power hints, calibrate difficulty, or build mechanics we haven’t imagined yet.
Full data catalog →400K words ranked by familiarity. Larger sets available.
~40M weighted connections organized by meaning. ~50K curated categories.
~55-word readable paragraphs covering all senses.
Short hints for gameplay—1 to 5 words, multiple angles per term.
Blocklists at two severity levels—offensive and suggestive.
Conjugations, variations, and words from the same root.
Up to 3 per word from literature and journalism.
License puzzle content to your specifications, data layers for your own pipeline, or both. We work with studios at every stage—whether you’re shipping level 12 or level 2,000.
Talk to us about your game.
linguabase@idea.org